
Overzealous theists, atheists, cult members, doomsayers, traditionalists, liberally-minded people.Eo is full of different philosophies and ideals, and exploring and speaking with the many different types of people was a very pleasurable experience. It’s highly relatable to real world contexts. You have cults such as the Purity of Light, who see using magic as a “sin” and await the return of the “All-Father” exiled Elves called the Morhir who disagree with the traditionalist and religious ideas of the Finon Mir and left to make their own paths and even individuals of different races who split off entirely from these groups, do their own thing and hit the road. Where the game really grounds itself however is in the small groups and ideologies that run rampant throughout the world. Beyond the superficial differences, all of them are capable of reason to some extent, and like many other high fantasy worlds it makes for interesting differences in approaches to handling situations and seeing the world.

There are a rather large amount of races throughout the world, and all with different cultures and traditions. SpellForce is based in a world called Eo, where it’s not just humans that have a rational faculty but Elves, Orcs, Dwarves, Goblins, etc. The most impressive part about SpellForce to me was its ability to ground its high fantasy world to the point where it was quite relatable to the real world. However, the main thing keeping me away from writing has been the topic of this post – SpellForce III, a recent gaming purchase that ended up being a sublime, addictive and beautifully told story behind an excellent game. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.I haven’t been as active these past few weeks in my blogging because I’ve been busy with personal things, including things related to the book I published. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with.


Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
